Thursday, July 5, 2012

Design Virtual Clothes

Three dimensional graphics and animation are one of the hottest things going now. But the cost of getting involved can be considerable. Just the programs alone can be pricey, not to mention any plug-ins or add-ons you might need. One way to reduce the cost is to learn to make your own clothing for your virtual characters. If you have Poser Pro, it is fairly easy, using a modeling program like Hexagon, to make clothing that can in turn be used in Poser's Cloth Room. If you don't have Hexagon, the principles below should work in most modeling programs.


Instructions


1. Open Poser. Go to the Figures Library, and load a nude figure into the scene, replacing the default figure. Now go to "File," "Export," and save the Figure as a Wavefront OBJ. file named "template."


2. Open Hexagon. Import the "template" file. Now go to the scene tree and delete any parts that are not relevant. Select all the remaining parts, go to Vertex Modeling and click "Weld."


3. Go to "Edit," then click "Copy" and then "Paste." You now have two copies of your template in the Scene Tree. Open the hidden material panel on the left, and delete all the materials you see. Do the same with the shading domains, but you won't be able to delete unassigned faces. Go to the properties panel, and rename this object "shirt."


4. In the shading domain, click on the remaining unassigned faces, and click "New." Rename this domain "shirt." Go to the materials panel, and change the color to red. Go to the Scene Tree, and click the little eye next to the top object to hide it.


5. Change to front view, and turn on the transparent display at the bottom. Right click and drag to select any parts you don't want, and delete them. After you cut off the bottom of the shirt, select all the bottom edges.


6. Grab the green cube at the top of the universal manipulator tool, and drag it down until the bottom edge of the shirt is even.


7. Click on the little eye next to the top object in the Scene Tree to make it visible again. Now select the "shirt," and use the scale and move functions of the universal manipulator to enlarge the shirt so that no part of it intersects with the underlying template object. This can be determined by seeing if you can see any white poking through the red. And there you have it; 3d clothing ready to be exported back to Poser for use in the Cloth Room.







Tags: Scene Tree, Cloth Room, little next, little next object, next object, Poser Cloth